Scheduling

I’ve had a coding drought the past couple of months. This is the best description I can think of: If you find a polar bear hunting for seals in the Sahara desert, he have probably been more productive/successful than my coding lately.

Therefore, I’ve decided to find a random date which is a while after I get my new laptop, where I will have a week dedicated to working on Bot#. I’m thinking 13th-19th June.

Things which have to be dealt with:
Rewrite of friends manager; Focus on internal tracking of friends/types, THEN on how to actually track them using the chat server.
Improve connection handler: Utilize multiple host IPs where applicable
Try to further improve the plugin system

Coding, Motivation

I need more motivation/willingness to code things, especially AO-related things.
The tower war tracker isn’t even half-finished yet, while the patcher is about 98% done – just need some fixing, and I need to get around to give vhab what he needs to provide the backend with aodevs.com. This, again, relies on the aforementioned fixing. The map compiler is considered done, any further work is related to UI improvements and possibly further optimization for multithreaded work. Continue reading

Demoder’s Patcher: restructure is progressing

Except today, I haven’t been programming on the patcher since 30th October.

Today, I finished one major part: Streamlining how the patcher deals with distributions. Basically, one piece of software (application, map or GUI) will be considered a distribution. A GUI may contain multiple components, such as xml files (located in cd_image\gui\) and texture files (located in cd_image\textures\Archives). Continue reading